2 beta game play that has left me scratching my head. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Against crisis though i might equip some of my ships with crystal platingjust give them more survivability. Stellaris贴吧. It adds +40%. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. 1. Ships that have been designed to include the components Regenerative Hull Tissue or Nanite Repair System will also repair themselves over time. Crystal Plating (hull point increase) Regenerative Hull Tissue (hull regen) and if you want to include the DLC: Enigmatic Encoder (increased evasion) Enigmatic Decoder (increased accuracy/tracking) None of those affect armor at all. Printscreen Stellaris: Juvenile Amoeba Dissection event. 0. While they add the same amount of HP shields actually add more eff. I have been purifying the galaxy of the weak. All aux slots can stack. While I do think Armor is better than Shields overall, the Invincible-class Battleship will not work as advertised. ) I wish there were an upgraded version of regenerative hull too. However, it's pretty worthless. It gave me far less than 1 months worth of research. ) I wish there were an upgraded version of regenerative hull too. I put it on cruisers in the midgame before BBs, Auxiliary fire control and regenerative tissue. It's been a few months since I've played, but last I looked into it, neither regenerative hull tissue nor the Titan repair aura were fast enough to mitigate the need to visit starbases for repairs, at least during wars or crises. Horizon Signal. M. 5 healing per nano module * ((total health+(100*crystal hull modules))*combat computer health bonus)"Regenerative Hull Tissue" repairs 2% of max hp per month (and I think they stack, so a battleship with two of them gets 4%/month). 1 Libra. It's more powerful with regenerative hull tissue or the nanite version granting daily hull and armour regeneration of 0. First, that listed shield regen on modules is per month. 再生舰体组织 (Regenerative Hull Tissue) 解锁:在鼠标浮层中查看. The contingency and Prethoryn have regenerative hull tissue, which perfectly cancels out the disintegrator. 9 ‘Caelum’ is Out, What’s Next?. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. Description Stellaris - Pulsar Stations - v2. I'm facing AI enemies that primarily use a combination of weapons. " Looks like a potential gamechanger for ship builds. I'm facing AI enemies that primarily use a combination of weapons. First of all, shields daily hull regen is +1. Sometimes my starbase would use “Regenerative Hull Tissue” instead of “Auxiliary Fire-Control” K. , where a 0% to 100% scale is. Utility components#Regenerative Hull Tissue. This is when you need more armor and really benefit armor regen, from regenerative hull tissue. For Amoebas pacify gave the following: Ability to fly through, take over, and colonize their systems. How do I spend my civic points that I've gotten in a campaign? EDIT: 4. In that time you might as well go back to a Starbase. ago. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. I was just playing the 2. Share. 2 (I) , +1. 1% Hull Regen. 6(II) , +2. Do repair systems (regenerative hull tissue & nanite repair system) operate during combat? Is it worth installing more than one repair system? Do batteships and titans benefit from having multiple repair systems?There are a few ways to add regeneration to ships -- leader bonuses, aura bonuses, and Regenerative Hull Tissue -- which ends up favoring armor over hull. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. One note: You can still miss with 100% accuracy. Perhaps. In Stellaris multiplayer, the host's DLC is shared between all the players in the game -- the same holds true for co-op, even if one of the players is playing for free. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. I'll summarize the changes below, which are all tested and verified. A damaged hull can help prevent damage. Ship Building is a major feature of Stellaris. I prefer armor Regen and have a slight armor favoritism. In-combat regeneration occurs but its not a significant factor. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. 0. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Reduced upkeep scaling with empire size by two thirds, reduced efficiency scaling by half. First of all, shields daily hull regen is +1. I've reached an unusual spot in my 2. 4 standard: unlock, build speed, hull integrity. It's the same number of ships but carrying more advanced weapons. Also some admirals have the regen trait buts its rare. oh boy. sprawl rework, and some of the little changes like the regenerative hull tissue and selling minor artifacts being balanced. This will also affect the regeneration of leviathans and other entities that make use of these ship components. ago. Even a large slab is only 2% regen a MONTH and it makes you less durable during combat leading to more hull damage and lost ships so I personally have found no use for it. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. - Vanilla component "Nanite repair systems" has been rebalanced. Nope, it wasn't. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. After activating every relevant edict available and a relic, hiring three mercenary fleets, and pumping out a. The effective health pool of armor is just quite massive against those go to weapons. It's certainly not enough health to sustain ships fully in combat, obviously (there's probably 50 or so ships with 6 proton. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Ether Drake's fleshlight. Then I’ll also attempt for regenerative hull tissue, and I’ll put that on every design I use the whole game in the a slot. I've reached an unusual spot in my 2. 3. Yes its more expensive. Stellaris. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Missiles - Very high damage, great against hull, bypasses shields, can be shot down by PD. Regenerative Hull Tissue Sensor T2 4 Missile T3 3 Plasma Cannon T2 3 Artillery T1 3 Kinetic T3 3 Plasma Cannon T2 6 Autocannon T2 4 Flak T1 4 Shield T3 6 Armor T3; Regenerative Hull Tissue Sensor T2; 防守策略. Armor not repairing. EDIT: It's been brought to my attention that this math is incorrect, as the Tooltip for Regenerative Hull Tissue is not accurate. Fleet Maneuvers. 6. I've completed the amoeba research and I've been given the choice of regenerative hull tissue or the 5%, but it looks like the animals are still red to me. What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. 例如:“异种保护区”(建筑)的特殊说明. . Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. 6, the Regenerative Hull Tissue auxiliary-slot item, gives +10% daily regen for Armor. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. " Looks like a potential gamechanger for ship builds. The only exception is PD and maybe Hangars. This gives you access to the Regenerative Tissue tech and, say, a 20% bonus to completing it. When the ship get hit, the regeneration stops for a little time, but it goes on when the ship not get hit, even during the battle. Its Regenerative Hull Tissue/Nanite Repair System that need to be applied. 0 unless otherwise noted. You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. tech_regenerative_hull_tissue: Regenerative Hull Tissue: tech_vitality_boosters: Vitality Boosters: tech_doctrine_fleet_size_1: Doctrine: Space Combat: tech_doctrine_fleet_size_2:I was just playing the 2. 2 (I) , +1. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. MrFalrinth • 5 yr. Right there with you. First of all, shields daily hull regen is +1. . Join. R5: so I'm playing a game of Stellaris. 415K subscribers in the Stellaris community. Spaceborne aliens. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Velorian • Additional comment actions. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Leave it as it is. Selected Lineages: tech_selected_lineages. 花费:20. . Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something serious most of the damage is essentially wasted as overkill). Second level plating is awsome, but hard to find. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. Originally posted by ImperialForce9: The low +2 regen to hull and +1 armour a day feels lack luster compared to teh amount of health a Battlelship has. permeakra Major. 0. 每日船体再生: +0. Afterburners can also be useful here to fly yourself past the kinetics minimum range. 2% for hull, 5. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day depending on the class of shields you equip. A BS has 4600 Hull and with 3 Armor 2610. A destroyer that's taken 50% will take over a year to regenerate back to full health. The regen from Regenerative Hull Tissue is displayed as 100 times its actual value. R5: so I'm playing a game of Stellaris. This program optimizes a Stellaris ship based on enemy intelligence - Stellaris-Ship-Optimizer/guardian intelligence. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . As long as there is regeneration, it doesnt matter which unit it is on. From what I read, only shield regen effects battles, so based on that I figured more hit points would help me more. So, is there somethere real numbers for regen? First of all, shields daily hull regen is +1. The Ether Drake design has two components of Regenerative Hull Tissue. I'm attacking star bases and they wont die. 2k. Thats on the beta branch. " Looks like a potential gamechanger for ship builds. Yes its more expensive. The Engineer admiral trait gives hull and armor regeneration, but this cannot necessarily be counted on for any particular admiral to have. * As with any mod that affects game play, NOT achievement compatible. Regenerative Hull Tissue is a close contender, but is locked behind actually finding the tech and is much weaker in effect. report. 每日装甲再生: +1. [In Stellaris, weapons get more powerful a lot faster than defenses get tougher. I was just playing the 2. . 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. The exceptions to this are the space amoebae (Amoeba Breeding Program and Regenerative Hull Tissue) and the elite crystalline entities. The Menacing Destroyer and Cruiser do get a little extra hull (but not much) and do have the advantage of only costing Minerals, but they have the downside of having bad weapon loadouts. Now if you give them regenerative hull tissue they'll be regenerating 1% of their armor daily, which – with double the armor components – will be twice as much as normal defense platforms. I was just playing the 2. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. r/Stellaris. 290 hull points. As for the whales, I think if you attack and kill some, something happens but I dont recall. Transforming interconnections into synergies; and 6. Yeah, this is actually pretty straightforward stuff. Everything is glorious. Shields [edit source]. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. This is a writeup on the best ship designs in Stellaris v 3. But then you see the dreaded pop up. Wtf is this. In this case though, the Regenerative Hull Tissue is always the Counter, as the opposing fleet needs to have a much higher Fleet Power than the one with this Module. 6(II) , +2. This is why Stellaris desperately needs to the next expansion to focus on the combat mechanics of the game, because it is the area that (for me atleast), is the most lacklustre. First of all, shields daily hull regen is +1. Protect is easier to maintain. Regenerative hull tissue is insanely valuable for attack fleets, as you can heal on the move, but if you’re playing defense it’s not important since you can heal at your starbases. Regenerative hull tissue helps your fleets keep going during a war - repair without a starbase, so no need to go back to find one. Stellaris Real-time strategy Strategy video game Gaming. If I buy DLC's that add new ship. I've reached an unusual spot in my 2. Shields are good as a quick-recharging deflector to stave off any anti-armour weapons and then I stick one regenerative hull tissue and stack armour hardening to protect the hull. In Stellaris you will often encounter spaceborne aliens, end game crises, fallen empires, and other enemy empires that you end up clearing out or attacking during war. A battleship with 4180 max hull and 2 Regenerative Hull Tissue components regenerated 209 hull in 10 days out of combat. that struck me while rereading all our Tiyanki-related content was that killing them allows you to research the Regenerative Hull Tissue, but their superior healing abilities don’t have any. I thought replacing the red lasers with blue lasers would increase the fleet's power, but instead it dropped. Lost Amoeba is an anomaly event chain triggered by investigating the Movement in the Clouds anomaly that can appear on gas giants. you can research the debris for 10% towards the plating tech I stated above, as well as 10% towards regenerative hull tissue. • Sentient metal regen adjusted to match Regenerative Hull Tissue Supertensiles Changes: • Now that speed scaling is in a better place, empire size penalties were proving too punishing for large empires. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). When I look at the fleets Hull Points, Armor, and Shields (under the armada name. @alessandro: I haven't played since 1. 1% Armor Regen and 0. Nov 16, 2023Is Regenerative Hull Tissue worth it in Stellaris? Are there other options that are better? Should we only use starbases for fleet repair? Lets dive in and find out!Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? Titans have 10K hull,. I dont know if -10% daily hull regen is getting 10% hull damage daily. First of all, shields daily hull regen is +1. ago. DaemonWorshiper • 2 yr. Seems like armor got a massive buff. 0. Regenerative Hull Tissue : Regenerative Hull Tissue : Amoeba Breeding Program : Amoeba Flagella : Cloud Lightning Conduits : Cloud Lightning Conduits : Mining Drone Lasers : Mining Drone Lasers : Frequency Tuning : Energy Siphon : Artificial Dragonscales : Dragonscale Armor : Enigmatic Deflectors : Enigmatic Deflector : Enigmatic Power. Any hull repair is worth it because it allows an offensive to keep rolling forwards without running to starbases to repair, or gradually getting chipped away by hull damage across multiple engagements. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. 2 patch (been too busy), but currently Stellaris' tooltips are kind of terrible. Log In. ship_hull_regen_add_static = 1 this is the default command? it've tried so far:. I don't see a major issue with your carrier design. Ascension perks. . Looking beyond scientific and “professional” roles. 2; Reactions: Reply. Also, in the long run, being able to repair fleets daily is a huge benefit, both in prolonged battles and logistically, so I usually stack Regenerative Hull. Regenerative Hull Tissue: tech_regenerative_hull_tissue. So the most shield regen I've been able to stick onto a cruiser is ~35 with shields up to Hyper and zeropoint power. This page was last edited on 7 February 2022, at 03:21. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Would love to see Bio Ascension take the biological space critter techs to an end-game level, offering rare technologies that upgrade regenerative hull tissue and biodrives (maybe a much shorter range jump drive with less cooldown). When I look at the stack there are three pieces of information that don't add up. Also in real navies the really small ship classes aren't blue water capable but in stellaris even corvettes can traverse the galaxy by themselves. I dont often use them but i like themStellaris. I dont really 100% use them either. Shields regen at its listed rate regardless of condition. The entire point of Regenerative Hull Tissue is to extend how long it takes before you need to repair. This is a searchable and complete list of Stellaris technologies and their IDs. You can unlock it for your Ships too. All shield techs except Psionic Barriers,. They end up in the destroyer role with small packs. But you can shrug off kinetic artillery and auto cannons. Each time a crisis conquers a planet it causes diplomatic Threat with all empires. I was just playing the 2. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Some extra large ships - with regenerative features (eg: regen hull tissue) + regen Admiral + regen aura from Titan + more - sometimes have so much either Armor or Hull or Regen that when slightly damaged and when regenerating they have an "Overflow Situation" and disappear (are destroyed). 18 Badges. I also have my own punishment for breaching the galactic conservation act for the tiyanki, if you do it im spawning five corrupted avatars in your territory. I can bet its more like 0. Defense platform base hull points upgrade from 1,000 to. And like before, if you already researched it, you will get 90-10000 Society Research depending on game time. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. 8. When installed on your ships, this tech can automatically repair your hull and armor at an even greater rate than the Regenerative Hull Tissue technology. ) So you need to repair regularly, or use regenerative hull tissue for slow regeneration. Posted by 6 minutes ago. . Jump to latest Follow Reply. They have inherent regeneration of 1% of their base health per day. We of the Reality Stabilizer Matrix will gut every single person in your empire, burn every buidling, destroy every single city, bury entire continents under the hell fire of our bombardment, break all of your worlds and end all stars that is near your disgusting, treacherous species. 0 (Actual), Amazing Space Battles, UI Overhaul. Regenerative Hull (Daily +1 Hull +2 Armor) is terrible. 每日船体再生: +0. I'm facing AI enemies that primarily use a combination of weapons. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. The bottom line for a battleship is that there is no bottom line. In 3. IIRC it is 2% hull regen and +5% armor. This mod adds two new policy trees called "Taxation of Subjects" and "Subsidization of Subjects", that gives you the possibility to tax or subside your Vassals or Protectorates (or both). Getting the event chain is necessary to unlock the It Followed Me Home achievement. That is the regenerative hull tissue which comes from amoebas and such. Afterburners are your utility component of choice for the excellent sublight speed bonus they give. You get regenative hulls from amobea study or killing them for debris. So if your ship is down to 50% hull, it will. Question about Regenerative Hull Tissue. Shields [edit source]. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. “It’s the shitblizzard Randy. - Regenerative Hull Tissue values have been rebalanced. War. 3. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. After destroying these entities. Regenerative Hull Tissue vs Crystal-Infused Plating: The "A" Slot Question. If I remember right it regens more armor per day than the hull. These come in three forms: shields, armor, and hull. 1 (III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. In general, Unity is generally more valuable and useful than before and is used for many internal matters, while Influence is used mostly externally. 3. I was just playing the 2. I have tested and verified this math in game. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. - Enigmatic Encoder now gives Disengagement. No_Share_7606 •Another way to look at it is that if you want some regen, switching it to the aura frees an aux component (and give an extra +0. Jump to latest Follow Reply. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Regenerative hulls isn't going to give you the repairs you need during war time, its more of a convenience if you're out killing space cows and don't want to come back to base. Some examples are Gigastructural Planetcraft or Systemcraft. Drop the PD modules. Home; Guides; Code Lists. They are not hostile unless attacked. MyAntichrist. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2 (I) , +1. When the ship get hit, the regeneration stops for a little time, but it goes on when the ship not get hit, even during the battle. See more of Stellaris on Facebook. SkiRich Jul 26, 2021 @ 8:41pm. Astasia. Its space ameobas that give you the hull regen tech and they are always hostile. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. save. Humor. I've reached an unusual spot in my 2. - Regenerative Hull Tissue values have been rebalanced. Empire event chains. Also some admirals have the regen trait buts its rare. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. All Discussions. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. Lol. I think there needs to be more variety in this and I think it offers an opportunity to make components that have less to do with direct combat abilities. Close. ) Select the fleet, right click on the starbase, and select "enter orbit". Torpedo - Higher damage than missiles but easier to shoot down, great against armor. Go to Stellaris r/Stellaris • by bunbun39. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Vote. But thats a price im willing to pay if it means that i can defeat the Spaceborn Enemies again. You also make sure to outfit them only with anti-armor weapons (plasma if you have it, lasers if you don't) since anti-shield weaponry will be a waste. It's not worth it to use a lower tier power supply on Battleships. 4 though, and this didn't seem to be a problem in that version. So here i am with a crystaline Battleship. "Stellaris 3. 5. With the "Taxation of Subjects" policies, you can turn your Vassals and Protectorates into Tributary Vassals and Tributary Protectorates, respectively. I am certain that in-combat regeneration was a thing in earlier versions of Stellaris - maybe versions pre-2. Content is available under Attribution-ShareAlike 3. 6(II) , +2. New comments cannot be posted. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. Regenerative Hull Tissue can be salvaged. So out of combat, it's +0. 3. 2. Changing regenerative hull tissue to percentage-based regen was a massive buff to most of the leviathans, such that they can often win by attrition fights which they'd otherwise easily lose. Starbases and Regenerative Hull Tissue : r/Stellaris r/Stellaris • 1 yr. You do NOT need the original mod for this to work. If it was a higher percentage or ticked up per day maybe but right now, especially as I'm a wormhole species, I don't see the point. Your perfect start is ruined, you got the Irassians yet again. My ships tend to come out of most fights with few losses - although lots and lots of armour damage that needs to be repaired. Space warfare. 05% hull regen per Regenerative Hull Tissue component I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). ShareWas the starbase just occupied? It sometimes needs time to heal. I think this is better, but as ships ended up with more parts, they became overdescriptive. 花1分钟创建用户后就能进行编辑 :) 登录 注册. From the incoming 3. Strike Craft may be nerfed, but they're still a very strong weapon type and well worth having in your fleet. Locked post. 1 Libra 4. Some of the extremely helpful bits are: 1] absolutely, positively, get regenerative hull tissue.